sorry about the delay.
sean
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Jake
Holocaust museums, amazing stories can be told.
Everything into context- might see where our things live
Sketch bubbles, makes you want to read it.
Danger of being too serious
Come up to my room
Joel
Think outside of the box, push the boundaries a little bit
Almost like a maze idea… once you get in, you have to visit all the rooms
Laura
Wayfinding as visual clues, passport, more out of it, an interactive game of wayfinding
Fork in the road, Iris’ visual clues towards separation
Using the windows could help as well
Tags from Matt’s submission
Collection of individuals, not a separate environment for each person
Sean
Story of design off the elevator
Carrie
Likes the idea of using dead space as interactive space (lockers)
Marcel
Had a lounge area with stuff donated or on loan from sponsors
Using a method of guiding people
We always know we’re on the fifth floor of OCAD, can we not change this at all?
Vince C.
Using the shop
Make sure our name is unique
Matt
Drawings on the wall as visual clues for guiding? Info? Mapping?
Carl
Telling the story
Who are we
Processes
Interactive wayfinding
His question is; define what it is we want to achieve through the use of these spaces
Here there is a principal that I would like to have come through my idea
There are no wild ideas (critique)
What are the metaphors or experiences that we want to emulate?
Is this an exhibit for a child? Or a museum?
How do we make this a story about ‘us’ rather than about ‘me’.
Think about how we want to make the bait
Bring people into the blockbuster to blockbuster kind of thing, how do we or do we even try to humanize the projects
Making sure that everything is dynamic and enticing
The interaction between public and private
Lack of established colour guide
Lighting is going to be key
Curiosity about the person/project.
We should think of Scale as well
The story of the process is important (from rough to polished?)
Think about vertical space
We need to figure out how much space we really need? Layout is primary!
Come see me, then check out my buddies project…
Zoo metaphor, flow and show
Sabs
Maybe make is so that it’s a “please touch” kind of thing
Takes/Tags/Theme’s
Through the looking glass
Commonwealth
Un-bound-ID
Something old something new
Lifestyle
We all want…
Designers at work
Brainwaves in design
Re: ID (THE RE:)
You are on the right track
Transition
Small space/big idea(s)
Design a story
Design for life
Move Over
Design Equals (=)
Design for Change
There is no ‘I’ in Design
Design is four-letter word
Just Done
Its not about me, its about us
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